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  #1  
Old Sep 2, '07, 11:30 pm
Britannianhero4 Britannianhero4 is offline
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Join Date: September 2, 2007
Posts: 15
Religion: Christian
Cool Game Maker Topic

You can ask about, ask for help on, talk and give help on Game Maker.


Me I need RoomNext help please, thank you.


Here is my problem.

Right of Screen to next Right of Screen

Object PacMan_Stand collides with RoomNext Object.

I put many on top of one another on Persistent Rooms: 0 and 1.

Should I only use 1 Room Next at a time so that the following will happen:


PacMan on the right side of the screen collides with (w/) RoomNext then he'll go to the next room on the left side of the screen.
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Game Maker http://www.gamemaker.nl/

Zelda Classic http://www.zeldaclassic.armageddongames.net/what.php

Hello my name is Jason and I am from UTAH, North United States of America.
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  #2  
Old Sep 3, '07, 4:57 am
Jennifer G. Jennifer G. is offline
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Default Re: Game Maker Topic

Don't know. I've tried that engine a bit, but never really got too much into it. You might have better luck on GameDev or some other programming site.
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  #3  
Old Sep 4, '07, 5:02 am
Britannianhero4 Britannianhero4 is offline
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Join Date: September 2, 2007
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Cool Re: Game Maker Topic

Quote:
Originally Posted by Jennifer G. View Post
Don't know. I've tried that engine a bit, but never really got too much into it. You might have better luck on GameDev or some other programming site.


Thank you so much.
__________________
Game Maker http://www.gamemaker.nl/

Zelda Classic http://www.zeldaclassic.armageddongames.net/what.php

Hello my name is Jason and I am from UTAH, North United States of America.
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  #4  
Old Sep 5, '07, 8:05 pm
Britannianhero4 Britannianhero4 is offline
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Join Date: September 2, 2007
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Question Re: Game Maker Topic

Bump.


Also I need some more help please, thank you.


Have an awsome day. This is a nice community thank you.




This will be a little bit long sorry but just so you know i have the Unregistered (Lite Edition) Version of Game Maker 7.0 and I am using 7.0 Lite Edition (Unregistered Version).




Read through this for about 3 or 4 or at most 5 minutes then this should be easier to understand.


Have an awsome day.




I made spacing for easier reading.



Object 0: PacMan_Stand Here are some of his stats but these are not all but I'll give 2 for right now and don't worry I got jumping and landing and shooting completed (except for point this direction it'll shoot this direction):

Create:

He has set Variable to SoccerWasp to 0

Game Start:

He has set Variable to SoccerWasp to 0




When start is pressed, it saves game as MegaPacMan1 then goes to Room 18 and when Enter is pressed again, he (PacMan) goes to his last save point which is Room0 I use as Save Point.





If he collides with Object WaspPower here is what I put:


If Variable SoccerWasp is Larger Than 0

Create Object PacMan_Stand to StrongSoccerBallWeaponPacMan not performing events.

Load Game MegaPacMan1

Create Instance (Object applies to Self PacMan_Stand) Object StrongSoccerBallWeaponPacMan not Relative and x and y are 0.

Change Object PacMan_Stand into StrongSoccerBallWeaponPacMan not performing events.


Else

Play Sound Gunshot 3 looping false.

Jump to position (for Room 18 and relative it is now) x 304, y 112,

Change Instant (Self PacMan_Stand) to object PacMan_Stand



Done with collision with WaspPower Object.



If PacMan collides with SoccerObjectLeft (it is Ice-Cream looking that comes with Game Maker 7.0 when downloaded) here is what happens:



Set Variable SoccerWasp to +1 Relative.

Destroy the instance SoccerObjectLeft

Play Sound Victory!


Done.



Although PacMan gets Object SoccerObjectLeft fighting noone yet, if I get this straightened out when he defeats a boss he'll drop this object for PacMan to get.
__________________
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