The last time I played Magic was when the Sixth Edition was brand new, and the cycle after Urza’s Saga had just started coming out (was it Mercadian Masques with the Rashidun Port card?) and the Sligh and Necro and Counterspell decks were considered good (along with one that had a bunch of small creatures that joined together, but I forget the name, something like “Shards” or “Sylphs”) and the Rebel deck was the new thing, but I was a Duellists’ Convocation International level 2 certified judge of the game, and understood the mechanics well. I can’t imagine they’ve changed much since then - is the “Power Nine” (Black Lotus, Five Moxen, Ancestral Recall, Time Warp, Library of Alexandria) still as great as it was? Do people still spend $400 for a single Black Lotus?
I only played in the open-pack tournaments, I forget the exact name, where a pack of cards was opened and people selected a card, then passed the pack, so on and so forth, several times, until everyone had a deck - playing it with pre-made decks was too expensive and not very fun, as there are only so many different ways Necro v Sligh or Sligh v Stompy could turn out.
I generally played Black and White (Necro and Rebel) if I had a chance, but I didn’t often get it in the random-draw format we played, and the multi-colored Slyph deck, or whatever it was called. I preferred the decks with complex strategies, such as Necro and Counterspell, to “throw down a land and a creature with haste and hope you do it fast enough” decks like Rebel, Sligh, and Stompy (although White could be played at a decent level with the card that kept you from dropping below 1 health and Disenchants). The most fun stompy-style deck was the colorless artifacts one that was based on the Manticore card.
In general, I’ve read or played or participated in just about every fantasy/medieval/Renaissance thing possible.