A storyline similar to heavy rain would be an excellent way to illustrate the effect that sins such as scandal, or even personal sins can have on the development of other people in our life. The switching between characters would be an excellent way
Agreed, I’ve seen the creation museum in Ohio, preachy-ness is not convincing-ness.
Convincing-ness relies on the 3 principles of conversion: Beauty, Truth, Goodness
I’m not certain what you mean by " gameplay connected to the Catholic aspect of the game"
True, however, if by playing so as to maximize these meters the characters become more free, more powerful, as in reality… Then this becomes a powerful teaching tool.
I agree freedom in play, and freedom to play without frustration are essential.
Yes, I imagine what should draw in the characters is storyline that draws the player into a deeper relationship with the Characters, greater self discovery, and a deeper relationship with God. (Exemplification of the Beatitudes,
Poor in Spirit: Open with the disconect from goods, and connection to God
( A carpe-deim feel, willingness to sacrifice everything for some higher
Those who Mourn: Loss of a loved one, comforting, burying the dead
(Real life stories that honor the death of someone, that flush out that
persons, personhood, perhaps bringing home the actual loss that
takes place in a typical shooter)
The Meek: Training, self-mastery (aka Batman Begins-opening)
Hunger and Thirst after Righteousness: Justice, (take your pick of vigilant, police, etc)
pursuit of What is True, and Good, and Beautiful (to Kill a Mockingbird)
Merciful: Where Mercy has a beautiful outcome (destructive effects of justice,
use of more merciful means)
Peacemakers: Fighting peace-breakers, overcoming insult and causes of personal
insult (Ruwanden Genocide: 1 class stirred it, and it grew out of control, terminating un-peace at the source)
Pure of Heart: Available options, right relationship (ill effects of conflicting desires, joy of integrity, solid knowledge of the way.)
Suffer and Die for my sake: Use of self-sacrifice to overcome death (intro to redemptive suffering, small self-sacrifices, those exemplifying love)
Why not illustrate the spiritual warfare that takes place as we are daily faced with temptation?
Battle could then take place not with weapons, but ideas. The ideas available to fight with (and our competency with them) would then depend upon prior exposure, and habit (aka virtue)This has the advantage of making known how commonplace sin is in the world.
Or even illustrate the glory of the life of the Saints? (as you go on to illustrate)
This could be a good storyline to establish the allegorical battle in physical war and spiritual war.