I’ve played DnD for a long time, but I had quit for a while. I started with the 1st edition, but missed the entire 2nd edition. Some of my buddies and I, in our early 30’s, started playing the 3rd ed and into 3.5 (:mad:) and now when I took a look at 4th ed I just gave up. 4th ed turned all player characters into entries from the Monster Manual (powers used so many times per day, etc.)
I know what Lost Wanderer is talking about with ref to “real magic,” and yet it’s still pretty tame to me. What really drew me into a study of “real magic” was having read C.S. Lewis’ Space Trilogy, especially That Hideous Strength which borrows from Enochian magic quite a bit (the “magic” of the story functions a lot like as if Enochian magic was real, but the Pendragon is, essentially, God’s servant, employed by the angels directly, and he, for lack of a better word, “converts” Merlin to help out in the final battle). But yes, “real magic” is anything that deals with conversing with the dead (necromancy) and pacts with angels/devils (divination, conjuration/summoning). The other DnD schools of magic could be thought of as alchemy (enchantments, potions, transmutation), trickery/smoke-and-mirrors (illusions) and pyrotechnics-chemical reactions (evocation). Abjurers specialize in protection against outsiders without actually being clerics, but abjuration is as much a part of real magic as conjuration.
So I stopped playing because I hated 4th edition (though I DM’d a game for my nephew for a while when he was into 3.5, but he has since moved on to primarily video games). I had literally given up on DnD right as 2nd edition came out, because I realized the irony in that my characters were “adventurers” and wouldn’t be caught dead playing a role play game. Being a fan of Tolkien kept me going as long as I did, because fantasy role playing would be a totally different thing without The Lord of the Rings, and ironically Tolkiend did not approve (which is why halflings are not hobbits in DnD because Tolkien sued, as well as Ents being called Treants in DnD because Tolkien had good lawyers).
As a DM I never allowed characters to be evil, and the other guys in my game weren’t really interested in playing evil (except a few screwballs that came and went) and that’s how I dealt with that. Pen and Pencil DnD is at least preferable to video games, because of the camaraderie between friends (most of us were not fans of poker) and were all readers of fantasy and didn’t take the “gods” too seriously.