(Buying " Selling The Souls Of Our Children)
Pokemon (Pocket Monsters) is an immensely popular children’s role-playing game, television show and feature film. This game and others like it invites a demonic harasser to assault the children. Church kids are being taught vices of greed, violence and rebellion. Each Pokemon has different magical powers and fighting abilities. At the simplest level, Pokemon is about accumulation and acquiring power with the attributes of greed.
Pokemon can evolve into Pokegods. Pokemon promotes the belief that man can become like God. Children are programmed to accept occultic practices such as astro-projecting and soul exchanges. There are spirits of covetousness, greed and strife which leads to fighting. Children can unwittingly find themselves in a dangerous place as they become a channel for demonic activity.
Children use rage, poison, fire, etc.; send a curse of amnesia, confusion, paralysis or sleep; and use psychic powers such as hypnosis, mind reading, teleporting and inflicting headaches on others. It is common for children to have nightmares and wake up screaming in fear which may be caused by Pokemon paraphernalia in the bedroom. In Pokemon, the Cross Of Christ symbolizes weakness and defeat. Pokemon is rooted in Japanese culture and religious belief which are a form of nature worship. Players are encouraged to chant the names of their Pocket Monsters.
Hindu and Buddhist concepts of evolution and reincarnation are found in Pokemon. It reinforces the false theory of evolution taught in public schools. It employs sorcery with dangerous parallels between Pokemon and the occult. Children drive out evil spirits by the use of other evil spirits. Children can emotionally experience or simulate the role being played with possible personality changes causing self-exaltation, and greedy, combative and obsessive tendencies. Role-playing through gradualism to kill, poison, attack with rage, and destroy to the point they sear their conscience and dull their moral and spiritual sensitivity.
Children are channeling spirits when playing Pokemon. Evolution, reincarnation, sorcery and psychic power are blatantly promoted in Pokemon. Children are enticed to use rage to get what they want. Among the 151 species of Pokemon, 31 gain control by rage or fury, 21 gain control by slashing or stabbing, 12 are psychic and 65 use psychic energy to dominate others. Pokemon encourages children to defeat their opponents through deception, psychic energy and violence.
Children are encouraged to use the power listed on the cards. Some kids are stabbing, beating, and stealing in an addictive drive to collect the coveted cards. Players seek to increase their power base and rack up hit points denoted on each card. There are Basic, Evolution, Energy and Trainer cards. Elements of earth, fire, water, air and spirit are manipulated by the use of energy cards.
Children are being lured into dabbling in the occult through role-playing games such as Pokemon, Digimon, Magic: The Gathering (considered the most popular game of the decade), andDungeons " Dragons which teach New Age and neo-paganism values. By concealing sorcery with cartoon characters, the enemy achieves his goals of deception. Pokemon and games that bear resemblance to it open demonic doors that can unleash spiritual attacks on the unsuspecting. They foster a sense of personal power and authority through identification with godlike superheroes. Consequences include insomnia, sleep disturbances, nightmares, annoying inner voices, reoccurring accidents, physical illnesses, memory lapses, family turmoils, financial problems, and generational curses. The lines between fantasy and reality are blurred. Enchanting role-playing games beguile children and confuse or desensitize parents.****